Farmville and Me!

Farmville and Me!

A Very Social Game

Farmville and Me!

Well I have to say that I really love Farmville….I love the fact that everyone enjoys the same access to the various accoutrement of farming – from the sweet little green sheep to the nursery barn for the baby animals. We as online farmers, all have the same ability to grow our farms as we see fit and to enjoy the colourful fruiting of the trees and harvesting of rich seasonal vegetables.

It is actively encouraged for all farmers to help their neighbouring farmers with the fertilisation of their plantings, the feeding of their chooks plus the removal of weeds and scaring away of rogue animals. All in good fun and to be encouraged because not only do you help yourself; but and it is a big but – and still within the context of the game – you also earn big dollars which you can then spend on the beautification or enlargement of your holdings.

Co-operative farming is now the latest method to get farmers to join together to produce crops and earn bigger income in the market place and it is financially viable if the farmer gets his timing right!

Levels plus the number of neighbours you acquire are important in the game as these objectives go hand in hand with the player’s ability to buy more land and more land and even more land – until you are indeed the King or Queen of Farmville. Once you attain another level you can buy and daily give even better gifts to your Farmville friends and neighbours. And so it goes on…..

What truly fascinates me is the way the individual player sets up his/her farm? There are basic acquisitive farmers who really don’t seem to worry whether their animals have access to water (I know, I know it is only a game but I can’t help worrying about their welfare…….) and as for those poor little creatures with their movable heads all bobbing away while being in straight lines with barely an inch between them how do they manage?? I ask you…. but they – as in the farmers (and in the nature of the game you could say that all the farmers are acquisitive and as indeed am I!) keep on buying , winning so much stuff that it is all piled up every which way while I have noticed that some farmers (mainly the lady farmers) have everything placed just so with the houses, harvests and animals all having room for their on-site farmer to move around with the added bonus of a cottage for the farmer – somewhere to lay his or her head at night – after we (the gamers) have left for the day for comfy houses and our beds.

Then there are those who behave on their farms as they do in everyday life, very neatly with exact delineations of fences and placement of buildings. Among the prettiest I think, are the farms where the farmer obviously has an organic touch and the fruit trees are all mixed up for reasons of colour rather than ease of harvesting, where animals roam free and you may even have a number of different species within the one small fenced off area with one animal outside looking in – wistfully it somehow seems.

Of course if your harvests are unattended and “die” because you forgot to harvest at the right time then you lose the money it cost you to plant, plus the future money from your future harvest; but I guess farmers in this game need to understand commitment and that is not bad.Bit like the way the teenagers take a rubber baby home as a scientific experiment from their local school and after two weeks of committed care (or the baby expires) they may decide that they are not cut out to be mothers and fathers just yet..

But in this particular game and in the magical way of games if you can afford an “unwither” then all is not lost and your harvest can be resurrected – so to speak.

This is possibly a somewhat anthropomorphic attitude but again what can I say – I feel for all the animals and I really love the way the inventors of this game have made them so appealing with their bobbing heads, their mannerisms and the way they integrate right into the scenery.

I really think that the way and manner in which people play this truly fun game is asking for an anthropologist/sociologist to come along and take a really close look at the farmers online habits – make a study of the personal habits of the high fliers and maybe even the newcomers and how their minds become addicted to the process. After which they could possibly produce some type of assessment of the way so many different personalities all manage to play together and remain socially inclined and generous.

It is as if it does not matter which mould the individual fits because of the way the game is structured. it appears that as – via the manner in which the game is played – all the farmers make a positive contribution to each others’ welfare while at the same time the individual is encouraged to forge ahead to reach their particular goal. A positive outlook on life is rewarded.

Now wouldn’t it be good if the many peoples of our world today could take on a similar attitude!

Copyright: a.a.gallagher